Yeah, I imagine it was a pretty time consuming project. And remember that it's just since last version! Just check out our readme for changelog since last version - I'm not going to count how many issues it lists, but it's huge. As for number of bugs fixed - no idea what the exact number is, but it's easly over 500, haha. well, there were times when project was proceeding slower for number of reasons exams, real life issues, getting tired of a game you're working on for years, but we eventually always got back up to speed. Were there any major snags in development? How many bugs did you fix?Īs for snags. It didn't have much impact on a project, though well, sometime waiting for a reply from a person in another time zone might be a little irritating, but it's not a big deal. Yes, I'm Polish and other team members are from other parts of the world - Hassat is from Holland, I believe, and I'm pretty sure both Stoney and VP live somewhere in US. Lot of work, yes, but hopefully it was worth it. You're in Poland, right? I assume your fellow team members are from other parts of the world? It seems like a lot of work and not many people. First public release was in September of 2009 if memory serves. We then started working on other planets as well eventually deciding to restore the whole game. We were working on another project - M4-78EP, which is still in development - but took a break from it to work on restoring some Dantooine content.
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